Personal Information
Name: Midea Brom Player: Diedrich Buck
Race: Standard half-elf Gender: Male Height: 5'5" Weight: 178 lbs
Class: Cleric Level: 7 Alignment: Lawful Evil
XP: 55,000 Next Level: 110,000
Kit: Demonist
Ability Scores
Str: 10 Weight Allowance: 40 lbs Bend Bars/Lift Gates: 2%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 115 lbs Open Doors: 6
Dex: 9 Missile Adjustment: +0 Pick Pockets: -15% Open Locks: -10%
Reaction Adjustment: +0 Armor Class: +0 Move Silently: -20% Climb Walls: -10%
Con: 13 System Shock: 85% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 90%
Int: 15 Max. Spell Level: 7th Max. Spells Per Level: 11 Illusion Immunity: None
Bonus Proficiencies: 4 Chance to Learn New Spell: 65%
Wis: 14 Bonus Clerical Spells: 2, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 12 Loyalty Base: +0 Maximum Number of Henchmen: 5
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 7 Poison: 7 Death Magic: 7 Petrification: 10 Polymorph: 10
Rod: 11 Staff: 11 Wand: 11 Breath Weapon: 13 Spell: 12
Combat
Hit Points: 43
Base THAC0: 16
Melee THAC0: 16
Missile THAC0: 16
Armor
Natural armor class 10
Bracers of Defense AC 5 -5
Ring of Protection +1 magic adj. -1
FINAL: 4
Weapon Proficiencies
Scimitar
Dagger
Short Sword
Non-Weapon Proficiencies
Ancient Languages 15
Aarakocra
Reading/Writing 17
Elf - sylvan (wood) dialect
Herbalism 13
Heal 12
Spellcraft 16
Swimming 10
Ancient History 14
Heraldry 15
Riding, Land 17
Reading/Writing 17
Common
Gaming 12
Native Languages
Common, Elf, Elf - sylvan (wood) dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Sword, scimitar 18 1 5 1d8 1d8 S M
Caltrop 19 1 0 1 1d2 P S
Dagger 19 19 1 2 1d4 1d3 P S 2 4 6
Turning Undead
Skeleton or 1 HD: D Wight or 5 HD: 4 Mummy or 7 HD: 13 Ghost or 10 HD: 20
Zombie: D Ghast: 7 Spectre or 8 HD: 16 Lich or 11+ HD: -
Ghoul or 2 HD: T Wraith or 6 HD: 10 Vampire or 9 HD: 19 Special: -
Shadow or 3-4 HD: T # = Roll less than # on a 1d20 to turn 2d6 undead. T = Automatically turns 2d6 undead.
D = Automatically destroys 2d6 undead. D* = Automatically destroys 2d6+2d4 undead.
Racial Abilities
Detect secret doors - Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door.
Infravision - Infravision with a range of 60'.
Resistance - 30% resistance to sleep and charm spells.

Inventory
  • Items Carried
    • Backpack
      • Caltrop x3
      • Candle x4
      • Canvas (sq yard) x2
      • Mirror, small metal
      • Rations,standard (1 week) x2
    • Dagger x2
    • Holy item
    • Salt (per lb)
    • Short Sword
  • Items Readied
    • Sword, scimitar
  • Items Worn
    • Bracers of Defense AC 5
    • Ring of Protection +1
    • Scabbard, hanger, baldric
  • Spending Money
    • * Silver Pieces x598
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th SPELL POINTS
Mage 6 4 3 2 1 0 0 0 0 36
Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0 on 10/18/99 13:27:56

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