Personal Information
Name: Midea Jauncie Player:
Race: Standard half-elf Gender: Female Height: 5'9" Weight: 112 lbs
Classes: Fighter/Mage Levels: 3/2 Alignment: Neutral Good
XP: 4,000/2,500 Next Level: 8,000/5,000
Kit: Diplomat
Ability Scores
Str: 11 Weight Allowance: 40 lbs Bend Bars/Lift Gates: 2%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 115 lbs Open Doors: 6
Dex: 14 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: +0 Move Silently: +0% Climb Walls: +0%
Con: 14 System Shock: 88% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 92%
Int: 16 Max. Spell Level: 8th Max. Spells Per Level: 11 Illusion Immunity: None
Bonus Proficiencies: 5 Chance to Learn New Spell: 70%
Wis: 14 Bonus Clerical Spells: 2, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 15 Loyalty Base: +3 Maximum Number of Henchmen: 7
Initial Reaction Adjustment: +3
Saving Throws
Paralyzation: 13 Poison: 13 Death Magic: 13 Petrification: 13 Polymorph: 13
Rod: 11 Staff: 11 Wand: 11 Breath Weapon: 15 Spell: 12
Combat
Hit Points: 22
Base THAC0: 18
Melee THAC0: 18
Missile THAC0: 18
Armor
Natural armor class 10
Full armor, elven chain -5
FINAL: 5
Weapon Proficiencies
Dagger, stiletto
Everdrawn Bow
Sword, falchion
Whip (Specialist)
Non-Weapon Proficiencies
Spellcraft 15
Reading/Writing 17
Ancient History 16
Riding, Land 18
Swimming 11
Animal Training 14
Tracking 14
Reading/Writing 17
Native Languages
Common, Elf, Gnome
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Composite long bow 20 2 7 P L
Composite long bow, sheaf arrow 1d8 1d8 P S 8 16 34
Composite long bow, sheaf arrow +1 1d8+1 1d8+1 P S 8 16 34
Dagger, stiletto 18 18 1 2 1d3 1d2 P S 2 4 6
Sword, falchion 18 1 5 1d6+1 2d4 S M
Whip 17 3/2 8 1d2+2 3 None M
Racial Abilities
Detect secret doors - Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door.
Infravision - Infravision with a range of 60'.
Resistance - 30% resistance to sleep and charm spells.

Inventory
  • Animals
    • Falcon, trained
    • Horse, riding
      • Bag of Holding, 250 lbs.
        • * Copper Pieces x520
        • * Gold Pieces x600
        • * Silver Pieces x853
        • Backpack
          • Dry rations (1 week)
          • Flint and steel
          • Torch x3
          • Wineskin
        • Rope, silk (50 ft)
  • Items Carried
    • Dagger, stiletto
    • Quiver
      • Composite long bow, sheaf arrow x10
      • Composite long bow, sheaf arrow +1 x10
    • Sword, falchion
    • Whip
  • Items Readied
    • Composite long bow
  • Items Worn
    • Boots of Levitation, 350 lbs
    • Full armor, elven chain
    • Scabbard, hanger, baldric
  • Spending Money
    • * Copper Pieces x34
    • * Gold Pieces x118
    • * Silver Pieces x70
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th SPELL POINTS
Mage 4 0 0 0 0 0 0 0 0 4
Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0 on 10/18/99 13:02:02

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