Personal Information
Name: Midea Physt Player: Diedrich Buck
Race: Wood (Sylvan) Elf Gender: Male Height: 6'2" Weight: 178 lbs
Class: Mage Level: 9 Alignment: Neutral Good
XP: 135,000 Next Level: 250,000
Kit: Noble
Ability Scores
Str: 13 Weight Allowance: 45 lbs Bend Bars/Lift Gates: 4%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 140 lbs Open Doors: 7
Dex: 16 Missile Adjustment: +1 Pick Pockets: +0% Open Locks: +5%
Reaction Adjustment: +1 Armor Class: -2 Move Silently: +0% Climb Walls: +0%
Con: 16 System Shock: 95% Poison Save: +0
Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 17 Max. Spell Level: 8th Max. Spells Per Level: 14 Illusion Immunity: None
Bonus Proficiencies: 6 Chance to Learn New Spell: 75%
Wis: 17 Bonus Clerical Spells: 2, 2, 1, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +3 Spell Immunity: None
Cha: 16 Loyalty Base: +4 Maximum Number of Henchmen: 8
Initial Reaction Adjustment: +5
Saving Throws
Paralyzation: 13 Poison: 13 Death Magic: 13 Petrification: 11 Polymorph: 11
Rod: 9 Staff: 9 Wand: 9 Breath Weapon: 13 Spell: 10
Combat
Hit Points: 38
Base THAC0: 18
Melee THAC0: 18
Missile THAC0: 17
Armor
Natural armor class 10
Bracers of Defense AC 6 -4
Cloak of Protection +1 magic adj. -1
Ring of Protection +2 magic adj. -2
DEX Defensive adj. -2
FINAL: 1
Weapon Proficiencies
Dagger
Quarterstaff
Non-Weapon Proficiencies
Animal Training 17
Etiquette 18
Heraldry 17
Modern Languages 17
Common
Riding, Airborne 15
Riding, Land 20
Swimming 13
Herbalism 15
Reading/Writing 20
Elf - sylvan (wood) dialect
Spellcraft 17
Animal Handling 17
Native Languages
Aarakocra, Elf, Elf - sylvan (wood) dialect, Halfling
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Sven, Cursed Prince of Ulek 16 1 4 1d6+2 1d6+2 B M
Dagger +1 17 16 1 2 1d4+1 1d3+1 P S 2 4 6
Quarterstaff, Magical +2 16 1 4 1d6+2 1d6+2 B M
Racial Abilities
Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.

Inventory
  • Animals
    • Cat, Elven : Greymulkin
    • Falcon, trained : Dulbina
    • Horse, riding : Speck
      • Bit and bridle
      • Saddle bags, large
        • Bundle of Sticks
          • Canoe, war
        • Candle x2
        • Flint and steel
        • Parchment (per sheet) x10
        • Quarterstaff, Magical +2
        • Writing ink (per vial)
      • Saddle blanket
      • Saddle, riding
  • Items Carried
    • Dagger +1 x2
    • Portable Hole
      • Figurine of Wondrous Power, Onyx Dog
      • Lantern, hooded
      • Mirror, small metal
      • Quarterstaff, Magical +2
      • Rations,standard (1 week)
  • Items Readied
  • Items Worn
    • Belt
      • Belt pouch, large
      • Belt pouch, large
    • Bracers of Defense AC 6
    • Cloak of Protection +1
    • Ring of Protection +2
  • Spending Money
    • * Copper Pieces x47
    • * Gold Pieces x200
    • * Platinum Pieces x6
    • * Silver Pieces x60
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th SPELL POINTS
Mage 6 5 4 2 1 0 0 0 0 41

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0 on 10/17/99 16:03:53

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