Personal Information
Name: Albenexter Player: NPC
Race: High elf Gender: Male Height: 4'11" Age: 1169
Class: Mage Level: 53 Weight: 237 lbs
XP: 16,125,000 Alignment: Chaotic Good
Next Level: 16,500,000 Kit: Scholar
Ability Scores
Str: 16 Weight Allowance: 70 lbs Bend Bars/Lift Gates: 10%
Attack Adj.: +0 Damage Adj.: +1 Max. Press: 195 lbs Open Doors: 9
Dex: 13 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: +0 Move Silently: +0% Climb Walls: +0%
Con: 19 System Shock: 99% Poison Save: +1
Hit Point Adjustment: +2(+5) Resurrection Chance: 100%
Int: 24 Max. Spell Level: 9th Max. Spells Per Level: All Illusion Immunity: 6th Level
Bonus Proficiencies: 15 Chance to Learn New Spell: 100%
Wis: 23 Bonus Clerical Spells: 4, 3, 3, 3, 2, 1, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +4 Spell Immunity: Class 5
Cha: 11 Loyalty Base: +0 Maximum Number of Henchmen: 4
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 8 Poison: 7 Death Magic: 8 Petrification: 5 Polymorph: 5
Rod: 3 Staff: 3 Wand: 3 Breath Weapon: 7 Spell: 2
Combat
Hit Points: 157
Base THAC0: 14
Melee THAC0: 14
Missile THAC0: 14
Armor
Natural armor class 10
Bracers of Defense AC 2 -8
FINAL: 2
Weapon Proficiencies
Dagger (Specialist)
Quarterstaff (Specialist)
Non-Weapon Proficiencies
Ancient History 23
Animal Handling 24
Animal Training 25
Astrology 24
Astronomy 24
Dancing 15
Direction Sense 24
Etiquette 11
Heraldry 26
Herbalism 27
Modern Languages 24
Orienteering 22
Reading/Writing 28
Riding, Airborne 21
Riding, Land 26
Spellcraft 30
Swimming 16
Native Languages
Common, Dwarf, Elf, Elf - gray dialect, Elf - sylvan (wood) dialect, Gnome, Halfling, Human - regional dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Staff of Magi 13 1 4 1d6+3 1d6+3 B M
Dagger +2, +3 vs. larger than man-sized creatures 11 11 1 0 1d4+5 1d3+5 P S 2 4 6
Dagger of throwing +4 9 9 1 0 1d4+7 1d3+7 P S 2 4 6
Racial Abilities
Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.

Inventory
  • Animals
    • Falcon, trained
    • Hunting cat (jaguar, etc)
  • Items Carried
    • Bag of Holding, 500 lbs.
      • Alchemy Jug
      • Candle x5
      • Daern's Instant Fortress
      • Healer's bag
      • Magnifying glass
      • Map or scroll case
      • Paper (per sheet) x20
      • Wineskin
      • Writing ink (per vial) x2
    • Dagger +2, +3 vs. larger than man-sized creatures
    • Dagger of throwing +4 x3
    • Figurine of Wondrous Power, Serpentine Owl
    • Pipe, self-lighting
    • Wand of Wonder
  • Items Readied
    • Staff of Magi
  • Items Stored
    • Albenexter's Book of Dictation
    • Book of Exalted Deeds
    • Book of Infinite Spells
    • Chest, large
    • Coin minter
    • Feywine (small cask) x5
    • Libram of Gainful Conjuration
    • Libram of Ineffable Damnation
    • Libram of Silver Magic
    • Manual of Bodily Health
    • Manual of Dogmatic Methods
    • Manual of Gainful Exercise
    • Manual of Golems
    • Manual of Golems (Clay)
    • Manual of Golems (Flesh)
    • Manual of Golems (Iron)
    • Manual of Golems (Stone)
    • Manual of Puissant Skill at Arms
    • Manual of Quickness in Action
    • Manual of Stealthy Pilfering
    • Quarterstaff, Magical +5
    • Spice, exotic (per lb) x3
    • Spice, rare (per lb) x3
    • Tome of Clear Thought
    • Tome of Leadership and Influence
    • Tome of Mystical Equations
    • Tome of Understanding
    • Vacuous Grimoire
    • Vial x4
    • Water clock
    • Wine, excellent (lg barrel) x10
  • Items Worn
    • Amulet of Perpetual Youth
    • Boots, soft
    • Bracers of Defense AC 2
    • Breeches
    • Fine fur cloak
    • Ring of Wizardry, 1st through 3rd
    • Ring of Wizardry, 4th and 5th
    • Signet ring/personal seal
    • Silk jacket
  • Spending Money
  • Transport
    • Carriage, ornamented coach
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th SPELL POINTS
Mage 7 7 7 7 7 7 7 7 7 315

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0 on 10/21/99 10:42:04

BACK